maandag 26 april 2010

20!

I'm 20 now! wooooo!... doesn't feel much more diffrent than when I turned 16.. which didn't really feel very diffrent at all ;)

Although I don't have anything special to show at all i'm still updating it with some works from my favourite character designers, Capcom. especially talking about Streetfighter, part from it being a Beat'em up(fighting game) I actually love it cause of how most of them look, most of em are extremely stereotypicial yet still made to look unique :)

so next are a few concepts from capcom for SF4
especially fond of those concepts cause of the "ink splatter" style they used













vrijdag 16 april 2010

final!

here was the final modelsheet for the giant worm :)

will place a 3D picture of it (pretty curious as how the result will look myself) when it's finished

dinsdag 6 april 2010

what's that.. under.. the water?


A GIANT WORM?

designs for a giant worm kind of thing for a friends project

donderdag 11 maart 2010

zondag 28 februari 2010

random stuff

Seeing as I donated my wacom tablet to the greater good at the moment (click here to see thegreater good)

i'll be posting some more drawings from during theoretical lessons =)



vrijdag 19 februari 2010

some droawin!



wip of some evil gnome ) when finished will prob paint him

zaterdag 6 februari 2010

Avoiding Questions

It only makes one that asks feel quite insecure,

some hand studies that i made, got asked to give a 365 project (a drawing a day !)

a shot, so i'll try to incorporate some anatomy studies a day to start with :)

I hope i'll be able to keep it up, but seeing as i've never EVER finished a project i started on my own, I'm afraid i'll just lose track of it but nevertheless i'll give it a try

so without further ado

Nr. 1




Some arm of an infected humanoid, hoping to be able to draw the rest soon enough ;)


zaterdag 16 januari 2010

new logo's


for a new design :) decided to go for an abandoned underground soviet lab

zaterdag 9 januari 2010

math rage



2 min sketch of me trying to create a cute "red skull" during math frustrations :p

dinsdag 5 januari 2010

oh right forgot !

and here are some logo's i made for the company doing the research

I will probably go for the one with the moles suggesting the digging, looking what i could add though to give it a more chemical research kinda look, any suggestions?

Operation "Forager"



Deep in the bowels of the earth a hidden project only known as "Operation Forager" was secretly operating on a chemical weapon extracted from an underground moss called Foregan's Folly, named after the scientist that found the first tracks of this strange plant.

This moss is covered in a slimey substance which is completely harmless when in his liquid state, in fact it needs the substance to survive in this barren and cold environment, this substance actually creates a sort of oxygen substitute.

When heated above 15°c though the substance vaporates into an extremely lethal gas that makes almost everything it touches soft as butter and break at an instant. when this happens the material becomes extremely fertile and moss will grow on it shortly after, make the material solid once again, atleast that's the effect of the raw natural version.

Project forager was an operation that needed to extract this gas and turn it into something more useful, seeing as almost destroying everything wouldn't make a lot of profit in the war business. Oh and did they succeed.. The prototype refined gas called Troglodyte is a horror would it ever reach the surface, it is made that it only burns through warm blooded biological beings almost literally melting it, would you survive you'll soon notice that , apart from your horribly scarred body, you'll be in pain forever when you feel the roots of newly formed moss burrow through your bones.

After the prototype was created nothing was heard of project Forager, the base now is an empty abandoned shell full of tiny heaps of moss in its interiors and broken vials some say an accident happened, some say it was foul play.

But what is certain, is that there are a few vials of Troglodyte missing and would they be released on the surface the world as we know it will never be the same.

got two main designs for the base at the moment

one is a mobile base with cooling units at its bottom to prevent the gas from erupting (1st is de "packed" version the other one the unpacked)

the other is a base which is build upon support beacons and can only be reached by an elevator

i think i'll go for the latter one as it's probably less comic book like and not sure if my teachers'd like me drawing a base on wheels as they'd see it as a pure vehicle but still , what would you prefer? :)